Clastic

Clastic is a collection of modules written in Clean 1.3 which generate procedural textures: "bitmap" images resulting from some mathematical algorithms describing relations between points on a plane and their colours. You will be able to generate geometric (regular), or random patterns using a functional (declarative) style of programming.

This is not yet a finished, user-friendly "production" application, but a collection of tools for people who want to experiment. It contains more than 300 functions, but everything is documented rather superficially. You will be able to produce pictures like these:

   

   

or perhaps:

   

but you will have to write some programs. Clastic offers you a simplistic graphical interface just for your tests.

Clastic works (tested) under Windows NT/2000 under Clean 1.3.3. The conversion to Clean 2.0 is in progress. It may work on other platforms as well, its functional layer is platform-independent, but all visualization uses the Windows Object IO (don't blame me...), so on other platforms it will be able just to generate bitmap files. Currently the only format accepted is the full-colour (24 bits) BMP.

Distribution policy:

THANKWARE.

Status:

Eerrr..., sorry, I forgot, could you remind me please how do you call the greek letter which precedes "alpha"?

 

Jerzy Karczmarczuk